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28.20 The Window Start and End Positions

Each window maintains a marker used to keep track of a buffer position that specifies where in the buffer display should start. This position is called the display-start position of the window (or just the start). The character after this position is the one that appears at the upper left corner of the window. It is usually, but not inevitably, at the beginning of a text line.

After switching windows or buffers, and in some other cases, if the window start is in the middle of a line, Emacs adjusts the window start to the start of a line. This prevents certain operations from leaving the window start at a meaningless point within a line. This feature may interfere with testing some Lisp code by executing it using the commands of Lisp mode, because they trigger this readjustment. To test such code, put it into a command and bind the command to a key.

function window-start \&optional window​

This function returns the display-start position of window window. If window is nil, the selected window is used.

When you create a window, or display a different buffer in it, the display-start position is set to a display-start position recently used for the same buffer, or to point-min if the buffer doesn’t have any.

Redisplay updates the window-start position (if you have not specified it explicitly since the previous redisplay)—to make sure point appears on the screen. Nothing except redisplay automatically changes the window-start position; if you move point, do not expect the window-start position to change in response until after the next redisplay.

function window-group-start \&optional window​

This function is like window-start, except that when window is a part of a group of windows (see Window Group), window-group-start returns the start position of the entire group. This condition holds when the buffer local variable window-group-start-function is set to a function. In this case, window-group-start calls the function with the single argument window, then returns its result.

function window-end \&optional window update​

This function returns the position where display of its buffer ends in window. The default for window is the selected window.

Simply changing the buffer text or moving point does not update the value that window-end returns. The value is updated only when Emacs redisplays and redisplay completes without being preempted.

If the last redisplay of window was preempted, and did not finish, Emacs does not know the position of the end of display in that window. In that case, this function returns nil.

If update is non-nil, window-end always returns an up-to-date value for where display ends, based on the current window-start value. If a previously saved value of that position is still valid, window-end returns that value; otherwise it computes the correct value by scanning the buffer text.

Even if update is non-nil, window-end does not attempt to scroll the display if point has moved off the screen, the way real redisplay would do. It does not alter the window-start value. In effect, it reports where the displayed text will end if scrolling is not required. Note that the position it returns might be only partially visible.

function window-group-end \&optional window update​

This function is like window-end, except that when window is a part of a group of windows (see Window Group), window-group-end returns the end position of the entire group. This condition holds when the buffer local variable window-group-end-function is set to a function. In this case, window-group-end calls the function with the two arguments window and update, then returns its result. The argument update has the same meaning as in window-end.

function set-window-start window position \&optional noforce​

This function sets the display-start position of window to position in window’s buffer. It returns position.

The display routines insist that the position of point be visible when a buffer is displayed. Normally, they select the display-start position according to their internal logic (and scroll the window if necessary) to make point visible. However, if you specify the start position with this function using nil for noforce, it means you want display to start at position even if that would put the location of point off the screen. If this does place point off screen, the display routines attempt to move point to the left margin on the middle line in the window.

For example, if point is 1 and you set the start of the window to 37, the start of the next line, point will be above the top of the window. The display routines will automatically move point if it is still 1 when redisplay occurs. Here is an example:

;; Here is what ‘foo’ looks like before executing
;; the set-window-start expression.
---------- Buffer: foo ----------
∗This is the contents of buffer foo.
2
3
4
5
6
---------- Buffer: foo ----------
(set-window-start
(selected-window)
(save-excursion
(goto-char 1)
(forward-line 1)
(point)))
⇒ 37
;; Here is what ‘foo’ looks like after executing
;; the set-window-start expression.
---------- Buffer: foo ----------
2
3
∗4
5
6
---------- Buffer: foo ----------

If the attempt to make point visible (i.e., in a fully-visible screen line) fails, the display routines will disregard the requested window-start position and compute a new one anyway. Thus, for reliable results Lisp programs that call this function should always move point to be inside the window whose display starts at position.

If noforce is non-nil, and position would place point off screen at the next redisplay, then redisplay computes a new window-start position that works well with point, and thus position is not used.

function set-window-group-start window position \&optional noforce​

This function is like set-window-start, except that when window is a part of a group of windows (see Window Group), set-window-group-start sets the start position of the entire group. This condition holds when the buffer local variable set-window-group-start-function is set to a function. In this case, set-window-group-start calls the function with the three arguments window, position, and noforce, then returns its result. The arguments position and noforce in this function have the same meaning as in set-window-start.

function pos-visible-in-window-p \&optional position window partially​

This function returns non-nil if position is within the range of text currently visible on the screen in window. It returns nil if position is scrolled vertically out of view. Locations that are partially obscured are not considered visible unless partially is non-nil. The argument position defaults to the current position of point in window; window defaults to the selected window. If position is t, that means to check either the first visible position of the last screen line in window, or the end-of-buffer position, whichever comes first.

This function considers only vertical scrolling. If position is out of view only because window has been scrolled horizontally, pos-visible-in-window-p returns non-nil anyway. See Horizontal Scrolling.

If position is visible, pos-visible-in-window-p returns t if partially is nil; if partially is non-nil, and the character following position is fully visible, it returns a list of the form (x y), where x and y are the pixel coordinates relative to the top left corner of the window; otherwise it returns an extended list of the form (x y rtop rbot rowh vpos), where rtop and rbot specify the number of off-window pixels at the top and bottom of the row at position, rowh specifies the visible height of that row, and vpos specifies the vertical position (zero-based row number) of that row.

Here is an example:

;; If point is off the screen now, recenter it now.
(or (pos-visible-in-window-p
(point) (selected-window))
(recenter 0))

function pos-visible-in-window-group-p \&optional position window partially​

This function is like pos-visible-in-window-p, except that when window is a part of a group of windows (see Window Group), pos-visible-in-window-group-p tests the visibility of pos in the entire group, not just in the single window. This condition holds when the buffer local variable pos-visible-in-window-group-p-function is set to a function. In this case pos-visible-in-window-group-p calls the function with the three arguments position, window, and partially, then returns its result. The arguments position and partially have the same meaning as in pos-visible-in-window-p.

function window-line-height \&optional line window​

This function returns the height of text line line in window. If line is one of header-line or mode-line, window-line-height returns information about the corresponding line of the window. Otherwise, line is a text line number starting from 0. A negative number counts from the end of the window. The default for line is the current line in window; the default for window is the selected window.

If the display is not up to date, window-line-height returns nil. In that case, pos-visible-in-window-p may be used to obtain related information.

If there is no line corresponding to the specified line, window-line-height returns nil. Otherwise, it returns a list (height vpos ypos offbot), where height is the height in pixels of the visible part of the line, vpos and ypos are the vertical position in lines and pixels of the line relative to the top of the first text line, and offbot is the number of off-window pixels at the bottom of the text line. If there are off-window pixels at the top of the (first) text line, ypos is negative.