21.7 Input Events
The Emacs command loop reads a sequence of input events that represent keyboard or mouse activity, or system events sent to Emacs. The events for keyboard activity are characters or symbols; other events are always lists. This section describes the representation and meaning of input events in detail.
function
eventp object​
This function returns non-nil
if object
is an input event or event type.
Note that any non-nil
symbol might be used as an event or an event type; eventp
cannot distinguish whether a symbol is intended by Lisp code to be used as an event.
• Keyboard Events |   | Ordinary characters – keys with symbols on them. |
• Function Keys |   | Function keys – keys with names, not symbols. |
• Mouse Events |   | Overview of mouse events. |
• Click Events |   | Pushing and releasing a mouse button. |
• Drag Events |   | Moving the mouse before releasing the button. |
• Button-Down Events |   | A button was pushed and not yet released. |
• Repeat Events |   | Double and triple click (or drag, or down). |
• Motion Events |   | Just moving the mouse, not pushing a button. |
• Focus Events |   | Moving the mouse between frames. |
• Misc Events |   | Other events the system can generate. |
• Event Examples |   | Examples of the lists for mouse events. |
• Classifying Events |   | Finding the modifier keys in an event symbol. Event types. |
• Accessing Mouse |   | Functions to extract info from mouse events. |
• Accessing Scroll |   | Functions to get info from scroll bar events. |
• Strings of Events |   | Special considerations for putting keyboard character events in a string. |